Entertainment evolves with new trends, cultures and technology. It can be solitary, such as reading or creating art, or social like playing games. It can also be large scale, from a banquet designed for two to performances intended for thousands or even global audiences. Entertainment often crosses over from one medium to another – the Scheherazade story, for example, was told as a professional storytelling tradition, inspired composers, became a film and has now been turned into an innovative video game.